If you were to make a material that is nearly black, had extreme specular values, gave it transparency with a refractive index of 1. Cinema 4D attempts to address some of these issues in its basic material setup. Thus, it is a unique challenge to embody all of these aspects of glass in a material setup. Glass seems completely transparent to us, yet it casts a shadow. The transparency and reflective values of glass change with our angle of observation. Hard specularity, transparency, reflection, refraction - glass has it all. Ordinary glass presents us with extremes in nearly every surface attribute.
Something that I noticed by accident - if Rhino Ground Plane is ON and it uses Octane Shadow Catcher material, it doesn’t move below 0 on Z axis.Glass can be a difficult material to capture correctly in a 3D program. Unfortunately multiple clipping plane support is not currently possible. I have improved this a little in the next release so the plugin will search for the first color node inside the diffuse pin and use that color.Ĭlipping Planes support - great! Works only with one clipping planes.
On the screenshot below it shows me only black&white texture that is used for Amount in the Mix texture node. However, if I use something like Mix texture for Diffuse channel - preview in Rhino viewport not what the final result of this Mix texture node is. I see that now NodeGraph materials have preview in Rhino viewport (shaded and rendered) that’s great! If I use RGB color or Texture for Diffuse channel - it shows in the Rhino viewport.
113 as the final number in the release number) This is fixed in the next release (which will have a. But for Material 02 it doesn’t allow me to switch between material types. Now, for Material 01 I can switch type to any other (Diffuse or Glossy). Then I create Material 02 by duplicating Material 01. If I create Octane material and change type to NodeGraph (call it Material 01). Are you aware of this other bug? If not I can try to document it.ĭo you have an ETA of when Octane 2019 for Rhino will be out? (days/weeks/months away?) I have to unselect the material from the editor, select a different one, then come back to it (sometimes a few times) and the edit button is back. We like the product, we just need a bit more love to bd able to use it inside Rhino.Īlso I’ve noticed that when I try to edit an Octane material the edit button is gone. So we figured, we ask you one more time to try to make the Octane integration work.
The reality is that Vray GPU is full of serious/architecture/output bugs that we think that’s not a viable option for the foreseeable future. This current limitation made us try to switch to Vray, because right now we are running completely blind in the viewport and it’s really hard to work productively and with any certainty. If we can see the diffuse color/mapped texture it will help in most cases. I /think/ it will be possible - if only for the diffuse map, which would resolve your immediate problem